Just one month after the release of its most recent title, Boss Key Productions is shutting down. Studio head Cliff Bleszinski announced in a statement on Twitter today that, after four years in business, the studio behind LawBreakers and this year’s Radical Heights is “effectively no more.”
Citing the need to spend more time with his family, which includes an Australian Shepherd in failing health, Bleszinski is stepping away from game development indefinitely. In the statement, the studio boss left open the possibility of future projects, yet gave no details on what path he might pursue. He did note that servers for Radical Heights would remain active “for the near future.”
A statement: pic.twitter.com/LwJD54bCwL
— Cliff Bleszinski (@therealcliffyb) May 14, 2018
Bleszinski hasn’t been shy about expressing his feelings toward the performance of his studio’s games. Last year, he explained that LawBreakers had failed to reach an audience and described early player numbers as “humbling,” saying the fledgling player base took a toll on his self-proclaimed hubris.
In a forthright admission regarding Boss Key’s recent battle royale venture, Radical Heights, Bleszinski admitted the game was a “last ditch effort,” “scrambled” together in order to capitalize on the battle royale craze currently dominating the marketplace. Despite generally positive reception, it appears Radical Heights wasn’t enough to keep Boss Key Productions afloat.
The news of the studio’s downfall comes in the wake of a slew of damning reports concerning Radical Heights‘ player figures and controversy over the title’s perceived pay-to-win mechanics. We recently reported that since its release in Steam Early Access, Radical Heights had lost 82% of its player base.
The Twitter account of Blizzard Careers responded to Bleszinski’s statement, offering condolences and encouraging affected employees to explore Blizzard’s more than 200 job postings. Bleszinski retweeted Blizzard’s show of support.
After announcing that the studio would be moving on from LawBreakers only one month ago, and subsequently rushing Radical Heights into Early Access, it’s clear that the struggling studio was working overtime to attract an audience that would let them continue to make games. Fortunately, Bleszinski is well known enough that should he decide to pursue a video game project in the future, it should have a good enough head start to succeed with patience and a smart development team. We hope everyone affected by the closure lands swiftly on their feet.